AI Insights · Timothy · January 2022
Top 5 Top Down Games in the US: Q4 2021 Performance
Discover the performance trends of the top 5 Top Down Games in the United States during Q4 2021. Get insights on weekly downloads, revenue, and active users.
In Q4 2021, the top 5 Top Down Games in the United States showed varied performance trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an in-depth look at these trends across a unified platform.
Retro Bowl experienced significant fluctuations in weekly revenue, starting at approximately $107K in late September and peaking at around $886K in mid-October. By the end of December, the revenue had reduced to roughly $174K. Weekly downloads followed a similar trend, beginning with 194K, reaching a high of 1.4M in late October, and ending the quarter at 127K. Active users saw a peak of 2.6M in early November before declining to 1.6M by the end of December.
Magic Tiles 3: Piano Game showed a steady increase in revenue, starting at $96K and ending at $109K. Downloads fluctuated between 223K and 511K, with notable spikes in late November and mid-December. Active users saw an overall upward trend, peaking at 3.6M in late December.
Among Us! exhibited variable revenue patterns, starting at $17K and peaking at $39K in mid-December. Weekly downloads ranged from 217K to 493K, with significant spikes in late October and December. Active users showed a peak of 2.3M in late November, ending the quarter at approximately 1.8M.
Paper Fold had minimal revenue, with minor peaks of $1.1K in mid-November. Downloads fluctuated, starting at 320K and peaking at 455K in late November, then ending the quarter at 420K. Active users peaked at 625K in late December, reflecting a resurgence in engagement.
Clash Royale demonstrated robust revenue performance, starting at $2.5M and peaking at $7.2M in mid-December. Downloads varied from 188K to 345K, with a notable increase in early November. Active users showed a peak of 12.4M in mid-December before declining to 11.2M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.